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1. ŸÀ̸Ӹ¦ ¼³Á¤ÇÑ´Ù.

 

2. ºñÆ®¸ÊÀ» Ãâ·ÂÇÏ´Â DrawBitmap() ÇÔ¼ö¸¦ ¸¸µç´Ù.

 

void CBMPView::DrawBitmap()

{

              static int nAnimate;

              CClientDC dc(this);

 

              // ȣȯ¼º ÀÖ´Â ¸Þ¸ð¸® DC¸¦ »ý¼º

              CDC MemDC;

              MemDC.CreateCompatibleDC(&dc);

 

              // ¸®¼Ò½º¿¡¼­ ºñÆ®¸ÊÀ» ÀÐ¾î µé¿© DC¿¡ ¼±ÅÃ

              CBitmap bitmap;

              bitmap. LoadBitmap(IDB_MAN);

              CBitmap *pOldBitmap = (CBitmap *)MemDC.SelectObject(&bitmap);

 

              // ºñÆ®¸Ê ºí·Ï Àü¼Û

              dc.BitBlt(50, 50, 32, 32, &MemDC, 32*nAnimate, 0, SRCCOPY);

 

              // ¾Ö´Ï¸ÞÀÌ¼Ç Ä«¿îÅ͸¦ Áõ°¡½ÃÅ´

              if(++nAnimate > 3) nAnimate = 0;

 

              MemDC.SelectObject(pOldBitmap);

}

 

3. ŸÀÌ¸Ó ÇÔ¼ö¿¡ DrawBitmap() ÇÔ¼ö¸¦ ³Ö´Â´Ù.

 

void CBMPView::OnTimer(UINT nIDEvent)

{

              // TODO: Add your message handler code here and/or call default

              DrawBitmap();

              CView::OnTimer(nIDEvent);

}

 

4. ÇÁ·Î±×·¥ÀÌ ½ÃÀÛµÉ ¶§ ÀÚµ¿À¸·Î ¼öÇàµÇ´Â OnInitialUpdate() ÇÔ¼ö¸¦ ¸¸µé°í ¿©±â¿¡ ŸÀ̸Ӱ¡ 0.2ÃÊ ¸¶´Ù µ¿ÀÛÇÏ°Ô ÇÔ´Ù.

 

void CBMPView::OnInitialUpdate()

{

              CView::OnInitialUpdate();

             

              // TODO: Add your specialized code here and/or call the base class

              SetTimer(0,200,NULL);

}

 

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